Celadon Power and Performance Test Suite

This guide describes the workloads included in the Celadon Power and Performance (PnP) test suite and provides details for running the tests.

Introduction

Celadon supports deployment models of bare metal, virtual machine, and container. Celadon can be run as the only Google Android instance on the platform, either on a physical hardware device or a host OS using virtualization or containerization technology. Or, it can be run simultaneously with other Celadon instances in a virtual machine or container in the workload consolidation scenario.

Due to the different types of deployment models, there are two supported modes for measuring performance and power on Celadon:

  • Single-OS mode: only one Celadon instance is launched. When deployed on a host OS, no concurrent host OS workloads are issued, except the required device emulation loads.

  • Multi-OS mode: multiple Celadon instances are launched and running identical workloads. No loads other than the required device emulation tasks are issued in the host OS.

The Celadon power and performance measurement workloads cover the general purpose usage scenario for Edge devices, as well as scenarios for visual collaboration and portable devices. The full suite of test workloads can be used for single-OS tests, and part of the workloads suite can be modified for multi-OS tests. While the single-OS test items are designed to explore both hardware capability and the end-user experience, the multi-OS test items are focused on the end-user experience of each instance when multiple OSes are running concurrently. In the multi-OS profile, hardware capabilities are shared among multiple instances and the acceptable user experience of each instance is the key indicator to deliver. Refer to the following table for more information about the test workloads.

Celadon Power and Performance Test Suite

Category

Celadon PnP Test Name

Unit

Description

Single-OS

Multi-OS

Usage Scenario

Video & Camera

H.264 3840x2160 60fps Playback

fps

Accelerated high resolution video playback with display frame rate is reported.

Y

Y

General

Peak 1080p H.264 Decoding FPS

fps

Peak video decoding frame rate when accelerator 100% saturated.
This case is designed for multi-way media processing.

Y

Visual

Peak 1080p H.264 Encoding FPS

fps

Peak video encoding frame rate when accelerator 100% saturated.
This case is designed for multi-way media processing.

Y

Visual

Video Conference - 1080p30 WebRTC

fps

Accelerated high resolution video conference, in a loop back environment,
with display frame rate is reported.

Y

Visual

Graphics

GFXBench5.0 Manhattan 3.1
Benchmark Off Screen

score

Industrial synthesized GPU benchmark, with scores reported.

Y

General

Runtime

Geekbench Multi Core

score

Industrial synthesized CPU benchmark, with scores reported.

Y

Y

General

Antutu v6.3.3

score

Industrial synthesized system benchmark, with scores reported.

Y

Y

General

User Experience

Touch Display Latency

ms

Latency from touch/mouse events to UI response

Y

Y

General

Test setup

For the single-OS configuration, the DUT is connected to a host machine running Ubuntu 18.04. The host machine uses ADB to download test workloads to and collect logs from the DUT. For single-OS on a bare metal device, enter command adb through the USB cable or Ethernet link. For single-OS on virtualization or containerization platform, the host OS is directly used as the host machine, and connects to the DUT via adb over the virtual Ethernet link.

A multi-OS configuration that is based on virtualization or containerization uses the host OS as the host machine for testing and connecting to multiple DUT via adb over the Ethernet link. Refer to the following feature for details.

../_images/test-setup.png

Figure 1. DUT and Host Machine Setup

Test tools

High speed camera (HSC)

An HSC is used to measure FPS and various latencies. As an example, testers can use FLIR Flea*3 USB 3.0 Cameras, which support 640x512 at 480 FPS, or Apple iPhone 6s slow motion mode to capture 240 FPS videos. The captured video sequences should be divided into still frames using FFmpeg or similar tools for further processing.

For FPS measurement, the displayed content on the DUT should be specially designed so that each frame has an obvious difference that can be recognized by a human tester or test automation tools based on visual object detection algorithm. For example, in the video playback FPS test, gray barcodes can be applied to video clips in test to facilitate the detection manually or automatically. In practice, we set the HSC to capture 640x512 video clips at 480 FPS as an example. When the HSC captures videos, the frame interval is 1000 / 480 = 2.083 msec. During our tests, we captured videos continuously for 10 seconds, for a total of 4800 (480 x 10) picture frames, then counted how many unique picture frames based on the signature or bar code were added to each of the frames in the video clip.

For example, the following pictures were captured from a coded (added a signature or barcode) movie. We observed that picture 1 and picture 2 have the same barcode, so it counted as one frame, while picture 3 had a different barcode, so it counted as another unique frame. The total number of unique frames were used to calculate the FPS.

../_images/fps-calculation.png

Figure 2. Grey Bar-Coded FPS Calculation

For latency measurements, we used an HSC to capture the gesture/operation step by step as designed by the test cases, and analyzed the snapshots to get the starting and ending points in the operation sequence. For example, the following pictures were captured when we launched the browser. In this example, picture 1 (e.g. picture number 366) marks the time the user touched the screen (i.e. the starting point), and picture 2 (e.g. picture number 583) marks the time when the browser completely rendered on the screen (i.e. the ending point). Based on this information, we calculated the launch time as (583 - 366) x 1000 / 480 = 452 msec.

../_images/latency-calculation.png

Figure 3. Latency Calculation

The adoption of an HSC is similar for both single-OS and multi-OS test cases, however, for multi-OS tests, multiple objects are used in recognition. HSC methods are accurate, and end to end. If the HSC methodology (and its corresponding frame difference detection mechanism) is not available, users can implement log-based methods to obtain approximate results.

Intel® SoC Watch

The Intel SoC Watch command line tool is used for measuring SoC power consumption in various scenarios.

For example:

  • System idle scenario, where the system is not in use during the collection time. It’s expected to reduce its energy usage as low as possible. Set a longer collection period (e.g. several minutes) to allow the system to enter deep sleep states.

  • Active workload, such as video or audio playback. Launch the test programs and start collecting data for a predetermined time period, or manually stop the data collection. Use the help command to learn various options to start/stop the data collection.

Our recommended testing method is:

  1. Push the Intel SoC Watch package to the DUT.

    $ adb push socPowerTool /data/
    
  2. Run the socPowerTool command and specify a collection time period (e.g. 1800 seconds) in the adb shell.

    $ adb shell
    celadon:/ # /data/socPowerTool --get_power_once 1800
    
  3. The system returns the average power consumption during the specified time period.

    ../_images/socwatch-example.png
  4. Learn more about the additional data that can be collected on the DUT by entering the help command.

    celadon:/ # /data/socPowerTool -h
    

Test suite

This section describes how to run the workloads included in the Celadon Power and Performance (PnP) test suite and the Key Performance Indicators (KPIs) measured during the tests.

H.264 3840x2160 60fps playback

This KPI measures frame rate of video playback of a locally stored video clip using an HSC.

Environment setup

  1. The device is in a stable state and is not running any other applications.

  2. Set up the HSC environment.

Measurement steps

  1. Download the H.264 3840x2160 60fps video source and push it to the device.

  2. Play the video using the Gallery application or another video playback application.

  3. Calculate the FPS using the HSC.

Peak 1080p H.264 decoding FPS

This KPI measures the capability of parallel multiway decoding using an Intel® Media SDK sample. For example, this could be built with the command:

$ make -j8 BOARD_HAVE_MEDIASDK_OPEN_SOURCE=true sample_decode

The output is located in the out/target/product/cel_kbl/vendor/bin folder.

Environment setup

  1. The device is in a stable state and is not running any other applications.

  2. Compile or download the decoder sample file.

  3. Download or create an H.264 testing video clip (FFmpeg can be used).

Measurement steps

  1. Push the H.264 video clip and the compiled decoder sample binary file to the test device.

  2. Set the decoder binary file executable and execute the decoder sample binary file to get FPS. Since the single decoder program may not fully utilize all of the decoding engine’s capability on many platforms, create a script to run multiple instances (e.g. 4) of the decoding program in parallel to fully saturate the decoding hardware, and aggregate the reported FPS numbers as the final result.

Peak 1080p H.264 encoding FPS

This KPI measures the capability of parallel multiway encoding using an Intel Media SDK sample. This could be built using the command:

$ make -j8 BOARD_HAVE_MEDIASDK_OPEN_SOURCE=true sample_encode

The output is located in the out/target/product/cel_kbl/vendor/bin folder.

Environment setup

  1. The device is in a stable state and is not running any other applications.

  2. Compile or download the encoder sample file.

  3. Download or create a 1080p testing YUV video clip (FFmpeg can be used)

    .

Measurement steps

  1. Push the YUV video clip and the compiled encoder sample binary file to the test device.

  2. Set the encoder binary file executable, and execute the encoder sample binary file to get FPS. Since the single encoder program may not fully utilize all of the encoding engine’s capability on many platforms, it’s recommended to create a script to run multiple instances (e.g. 4) of the encoding programs in parallel to fully saturate the encoding hardware, and aggregate the reported FPS numbers as the final result.

Video conference - 1080p30 WebRTC

This KPI measures the smoothness of WebRTC using HSC.

Environment setup

  1. The device is in a stable state and is not running any other applications.

  2. Set up the HSC environment.

Measurement steps

  1. Open a browser and go to https://apprtc.appspot.com

  2. Click Join to enter a room.

  3. Calculate FPS using HSC.

GFXBench 5.0 Manhattan 3.1 benchmark off screen

This KPI measures the graphics performance using the GFXBench application.

Environment setup

  1. The device is in a stable state and is not running any other applications.

Measurement steps

  1. Download the GFXBench benchmark application from the Google Play store and install it.

  2. Launch the GFXBench GL benchmark application and select Manhattan 3.1 Benchmark Off Screen to run.

  3. Get the result.

Geekbench multi-core

This KPI measures the processor and memory performance using the Geekbench application.

Environment setup

  1. The device is in a stable state and is not running any other applications.

Measurement steps

  1. Download the Geekbench app from the Google Play store and install it.

  2. Launch the Geekbench app and run it.

  3. Get the result.

Antutu v6.3.3

This KPI measures system performance using the Antutu application.

Environment setup

  1. The device is in a stable state and is not running any other applications.

Measurement steps

  1. Download the Antutu application from Antutu6.3.3 and install it.

  2. Launch the Antutu app and start testing.

  3. Record the score.

Touch display latency

This KPI measures the latency time from the physical touch event to the screen update using HSC.

Environment setup

  1. The device is in a stable state and is not running any other applications.

  2. Find a screen view that will be changed immediately when a user touches the screen.

  3. Set up the HSC environment.

Measurement steps

  1. Open the screen view.

  2. Open the HSC and start the capture.

  3. Use your finger to tap the screen and wait for the screen to change.

  4. Calculate the latency based on the picture that is captured by theHSC.